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AI-generated mysteries

Every case is a new world.
Can you crack it?

Walk an isometric town built for one mystery. Step into its buildings, search the rooms, question the people who were there, and put the evidence together before the trail goes cold.

  • Point-and-click, no manual
  • Progress saved per case
  • ≈ 110 min per case
34
Buildings to search
24
People to question
70
Pieces of evidence
≈ 110 min
One sitting, or several

How it plays

Point, click, deduce.

Three loops you'll repeat until someone's story falls apart.

STEP 01

Explore a living town

Start on an isometric map built for this one case — roads, squares, dozens of buildings, people and things to find on the street. Enter buildings, move room to room and learn who belongs where.

STEP 02

Gather the evidence

Pick up what looks out of place, combine items, use them where they matter. Your journal lists what you can do next; the detective board pins every clue with string.

STEP 03

Question and close

Show people what you found, fill in the answer sheet — who, how, where — and close the file. Stuck? Hints cost a few points, never the fun.

Inside a case

The Clocktower That Stopped

On the eve of the Guild Fair the great clock of Wendelmere stopped at a quarter to six — and its brass escapement wheel is gone. Every guild blames another. Find the wheel and wind the town before dawn.

Open case
Cover art for The Clocktower That Stopped
Wendelmere ≈ 110 min

Under the hood

Written, drawn and fact-checked by AI.

Every case starts as one prompt and ends as a playable town — and it only ships when the mystery is provably solvable.

A prompt

A premise, a tone, a twist.

A world

Places, people, facts, items and the puzzles that bind them.

The art

Isometric buildings, rooms, suspects and evidence, drawn to match.

A fairness check

A coherence pass proves the case can be solved before it ships.

On the board

Open case files

9 cases (5 kid-friendly) · 216 buildings · 412 things to find · 139 people to question · 10 art styles. No magic, nobody gets hurt.

Kid-friendly

The Runaway Kite

Big Red, the Kite Club's prize kite, snapped its string at Kite Day and sailed off over Meadowbrook. Follow the ribbon trail and bring it home before the fly-past!

≈ 50 min Medium Gouache garden Open file
Kid-friendly

The Arcade Token Mystery

The golden tournament tokens at Pixel Pier arcade have vanished — and the high-score contest starts at noon! Follow the jingles and find every last one.

≈ 50 min Medium Retro pixel Open file
Kid-friendly

The Lost Puppy of Pebble Bay

Pickle the puppy vanished at the harbour fair. Follow sandy pawprints, thaw a frozen door, ride the clues to the lighthouse and bring him home.

≈ 45 min Easy Watercolour coast Open file
Kid-friendly

The Great Bake-Off Mix-Up

Fair day in Puddleford — and Grandpa Joe's famous lemon buns taste of SALT! Find out what went wrong and save the bake-off before the judges taste at three.

≈ 55 min Medium Paper cut-out Open file
Kid-friendly

The Case of the Missing Class Hamster

Nibbles the class hamster is missing! Follow the sunflower seeds down Maple Street, ask your neighbours, and bring him home safe.

≈ 40 min Easy Storybook pastel Open file

The Clocktower That Stopped

On the eve of the Guild Fair the great clock of Wendelmere stopped at a quarter to six — and its brass escapement wheel is gone. Every guild blames another. Find the wheel and wind the town before dawn.

≈ 110 min Hard Medieval town Open file

Blackout at Hollow Hill

On the night of the comet, the observatory went dark — and the only plates proving the discovery vanished. The whole town has a theory. None of them is right.

≈ 110 min Hard Modern city Open file

The Silent Violin

The night before the premiere, the city's most famous violin was swapped for a perfect fake. Everyone in Harrowgate has an alibi. One of them is lying — politely.

≈ 120 min Hard Noir, 1950s Open file

The Missing Golden Statue

The town museum's prized golden statue vanished overnight. Someone in Larkspur Hollow knows more than they admit.

≈ 60 min Medium Ink & wash, 1920s Open file

Pick a look

10 art styles, one town each.

Every case is drawn in a style of its own — ink and fog, paper cut-outs, storybook pastels, pixels. Admins can add new styles any time; they appear here automatically.

Gouache garden

a flowery village in high summer

leaf green, poppy red, cornflower blue, sunflower yellow and cream

1 case

Ink & wash, 1920s

1920s small town

muted teal, slate grey, warm amber and lantern gold

1 case

Medieval town

late-medieval market town

ochre, moss green, oak brown, slate, candle gold

1 case

Modern city

present-day city

concrete grey, glass blue, teal and coral accents

1 case

Noir, 1950s

1950s rain-slick city

near-black, steel blue, wet asphalt grey, one neon accent (red or amber)

1 case

Paper cut-out

a handmade paper-craft town

coral, teal, mustard, kraft brown and off-white card

1 case

Retro pixel

16-bit adventure game town

saturated cobalt, leaf green, sunset orange, magenta accents and cream highlights

1 case

Storybook pastel

timeless picture-book village

mint, butter yellow, peach, sky blue and warm cream

1 case

Watercolour coast

a sunny seaside village

sea blue, white-washed walls, terracotta, lemon yellow and sea-glass green

1 case

Blueprint city

a city drawn on drafting paper

deep blueprint blue, white, pale cyan and one amber accent

New style

Ready to take the case?

Create a free account, pick a scenario and start investigating in under a minute. Your progress is saved, so the trail will wait for you.